Don’t Starve список изменений 89685 part 1

Список изменений версии 89685 (change list):

Gameplay fixes
-Add naughtiness to smallish tallbird
-shadow maxwells scare rabbits
-wilson is invincible while sleeping
-fix recipe prototyping to work with new tech level splits
-fix for Winter is generated in spite of the ‘Season’ preset setting being set to ‘Only Summer’. in the ‘World Menu’
-fix for wolfgang saying how mighty he is and totally ruining everything in the intro NIS
-Make telelocator check for water when teleporting randomly
-prevent infinite loot fountain from beaver-gnawed spiky tree
-Stumps can now be lit on fire after loading.
-Stumps now propagate fire.
-fix for placing structures after eating a glow fruit
-fix maxwell mine visibility
-heatrocks work in backpacks
-instead of clearing followers from saveindex on load which can result in them being lost, clear -followers on any save that is not an ascend/descend
-fix crash when lureplants eat bees
-Now reset the colour cube on load to deal with loading and saving between insane and non insane games.
-made evergreens and cave entrances non-clickable when they are first worked to stop you from interacting with them by accident
-Planted pine cone has different name from unplanted
-Abigail is is now tagged as a «character», additionally the tentacle will retaliate against anything in range that is attacking it
-lantern swap bug fix
-lantern can’t be turned on in pocket
-killing a baby beefalo is very naughty
-Made a «SelfStacker» component and added it to the houndstooth, monster meat and spoiledfood to improve base clenliness and performance in very long games
-Rubble no longer crashes
-Armour will always return 0 damage if the absorb percent is >= 1.
-There is now only one «Sinkhole» room per task. This will remove the case of regularly seeing two cave entrances near each other.
-Made «characterspecific.lua» a component for items that are only supposed to be on one character. -Added it to all character specific items.
-fix bug where nightmare stuff was getting turned on in second overworlds
-fix for occasional cave gen fail
-Fix for wes talking
-Walrus blow dart is no longer targettable/inspectable during flight
-Fix for two bugs: Leif not exiting frozen once hit and minotaur being stunlockable.
-Made beefalo poop in the old way, and fixed a problem with their babies never showing up
-Catcher now makes sure the projectile it’s tracking is valid before attempting to preform functions with it.
-Combat function now ensures that the entity it’s on is still around before calling GetDistSqToInst.
-Ham bat no longer loses durability from being used, but does spoil over time
-Ham bat and flower hat both display spoilage graphics instead of text percentages in order to reflect that they are spoiling over time
-fixed occasional invisible maxwell intro bug
-properly report farm plot fertilization success
-make the build placers opaque so that they show up better
-make burnt trees more visible when they are highlighted
-Deerclops will knock down anything he collides with that is tagged «tree», allowing him to pass through.
-Divining rod will not disappear when attacking.
-made hambat non-edible to avoid interface confusion. Gave it higher damage to compensate.
-flower hat is not edible to reduce interface confusion
-make dusk announcement more generic, so that it doesn’t mention fire.
-Inventory items that also have brains will now hibernate while they are held by an owner.
-Bees no should no longer buzz while in a container.
-Fix for mandrake crash when travelling between cave levels.
-Use consistent language for the settings screen in FE and pause menu
-Fix for inventory items getting into a bad state when you try to put them into an already-full chester
-Birds can no longer be killed while flying away.
-Shadow Creatures will not trigger tooth traps.
-Fix woodie, chester contents, and beard issues when time catches up when leaving / entering caves
-Fix for dropping equippable tools under full-container conditions
-Maxwell’s Shadows will now die when he does.
-Fix bee spawn schedule

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