Don’t Starve Shipwrecked список изменений 189297

11:0531.12.2016

Список изменений версии 189297 (change list):

Hey everybody!

You may have noticed from the bug tracker, we’ve been busy fixing bugs in DS and Shipwrecked. We’re releasing the first set of bug fixes today, along with a profiling tool[forums.kleientertainment.com] to help track down pesky performance issues.

Although we squashed a lot of bugs, we may not have gotten your Most Wanted bug. If that’s the case, please head to the bug tracker[forums.kleientertainment.com] and add more details to existing bugs so we can track them down, or report bugs that others may have missed!
Change List:
Changes

  • Added lots of new «place» sounds for buildings.
  • Put in a profiling and save submission tool to help track down performance issues. Please read the full thread here[forums.kleientertainment.com].

Bug Fixes

  • Prevent large saves in old worlds from crashing when merging SW and RoG.
  • Prevent trading/refusing from frozen creatures.
  • Boats will smash if they end up on land.
  • Fix Wolfgang animation bugs.
  • Fix Maxwell shadows getting stuck in boats if far away.
  • Fix issue with placing queued structures after wearing brain hat.
  • Tentacles are no longer summoned on the water.
  • Doydoys correctly drop loot, even if they die in your inventory from being fed bad food.
  • Lighter no longer activates if equipped while rowing.
  • Lureplant correctly shows items now.
  • Fix issues where incorrect instrument was showing while boating.
  • Poison now shows as a cause of death in the morgue.
  • Monkeyball sounds better near walls.
  • Player can “ingest” venom glands by clicking on themselves
  • Proper animation plays when player gives venom glands to other poisoned targets.
  • Lots of examine and character speech typo fixes.
  • Lots of sound playback issues fixed.
  • Sandhills can now be destroyed.
  • Make sure Rocky overpopulation fixes are properly included in Shipwrecked DLC, as well as other herd-related cleanup.
  • Sunken Boats no longer appear in Adventure mode.
  • Now Wildbore won’t run off into the distance when they walk if they lose their target.

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